Game Genie Codes:
It was reported that the Game Genie
would not work with X2 and X3, but I found some codes on the web a while back,
so here are codes for the three SNES X games.
Mind you, I’m not saying that the Game Genie codes for X2 and X3 are all
that great, but they’re kinda fun ^_^
Mega Man X
DBBE-446F -- Start with 10 Lives
D1BE-446F --Start with 7 Lives
D0BE-446F -- Start with 5 Lives
DDBE-446F -- Start with 1 Life
D58A-1FBC -- Infinite Lives
C2B9-3404 -- Jump Higher
D4BE-47AF -- Tiny Energy Bar
D6BE-47AF -- Start with less energy
4DBE-47AF -- Start with more energy
EEBE-47AF -- Start with energy WAY
above max
C2B9-1FF7 -- Infinite energy
C9B3-4769 -- Infinite Weapon Usage
(non-charged only)
6DB5-CD97 -- Most enemies can be
destroyed in one shot
23BD-3F07 -- Start with all weapons and
all 8 Mavericks defeated
22BF-3F07 -- Start with the Fire Wave
and Flame Mammoth defeated
C9B6-4769 -- Arm cannon stays extended
after you shoot
C9B8-4769 -- Cross weapons. Shoot a
weapon, then switch to the regular shot to get a cross weapon. Select another
weapon and switch back to the regular shot to cross both special weapons.
Continue the process to your liking. Works with the fireball.
D08A-1FBC -- Bogus Jump -- May revert
D58A-1FBC -- Super Jump -- May revert
DB8A-1FBC -- Mega Jump -- May revert
C2B4-1FF7 -- X is intangible to enemies
C2B7-1FF7 -- No recoil from injuries
2FB9-1D27 -- All hits take 1 bar away
from your energy
9DB0-4F01 -- Automatic rapid fire
DDB0-4FA1 -- Disable weapon charging
DDB4-4F61 -- Glow brighter when
charging
DDB1-4F61 -- Charge to first power
level faster
DDB5-4F61 -- Level 2 won't fire
DDB8-4FA1 -- Level 3 won't fire
FDB5-CD97 -- All enemies are defeated
in one X-Buster shot
6DB4-CD97 -- Enemies are invincible
6DB0-CD97 -- Some bulletproof enemies
lose that attribute, while other non-bulletproof enemies become bulletproof
6DB6-CD97 -- Normal shots pass through
enemies and can only injure the first enemy they hit. Level 3 and 4 shots and
some special weapons continue firing until the enemy is destroyed
6DBA-CD97 --After shooting enemies
enough to destroy them, you can run through them, but they can still shoot you.
Mega Man X2
DC2C-046D -- no dots appear when
charging
DC2A-046D -- Enemies come back (like
the bosses) and your shots go through them
DC21-076D -- Glitch Code: it freezes
the game, and does nothing else as far as I know
EE66-D4A1 -- 1st shot suspended: Dash,
then jump, then fire
0166-D4A1 -- only two shots can be on
screen: again, dash, then jump, then fire
DC2A-070D -- no enemies or platforms:
turn off GG to get them to come back, and turn GG off before entering boss
level
Mega Man X3
EE2A-070D Messy menu--doesn't seem to
affect gameplay
EE63-D4A1 Level 1 shots fired to the
right start to go LEFT then do a U-turn to the right
EE62-D4A1 after firing for a while,
level 1-3 shots are disabled
EE6F-D4A1 Sparkles behind level 3-5
shots fly in a straight line
EE60-D4A1 Sparkles behind level 3-5
shots fly across screen twice--
SIDE EFFECTS:
Slowdown--weak in some places, extreme in others
Junk--harmless in some cases, deadly in others
Can't use sword until a couple minutes after sparkles completely disappear
EE60-D401 Sparkles behind level 3-5
shots fly across screen twice
SIDE EFFECT: Can't use sword until a couple minutes after sparkles completely
disappear
EE60-D701 No sparkles behind level 3-5
shots
SIDE EFFECT: Can't use sword
EE60-DF01 sparkles after level 3-5
shots have pretty "shimmering" effect